![]() ![]() ![]() From the World of Jules Verne in Civilization II to John Adams music in Civilization IV. firing a catapult from a few tiles away, before it would attack like a regular melee unit face to face) Before battle the game will show you the outcome of the battle Multiplayer functions Beautiful Soundtrack with culture appropriate music for each civ and gets intense in wartime BAD: Scenarios are disappointing and force you to play the game a specific type of way like the Civil War scenario which is total war There are a some missing civilizations in this game like where are the Sumerians, Khmer, or the Mali and that just names a few A lot of times when I play, there is a bug that makes my mouse disappear which annoys the hell out of me FINAL VERDICT: This game back in 2010 is a 9/10, but this expansion in 2013 makes the game into a full 10/10! It adds so much and carries over the features from the previous expansion Gods and Kings.I don't know if I'm the only one that like Civilization music. ![]() and work boats make fishing boats and oil rigs) Caravans and Cargo Ships are used to establish trade routes with other civs and city-states which increase gold and pressure religion to other cities Units have increased movement on flatlands and decreased movement on marshes, hills, forests, jungles, and rivers Can use spies to steal techs, uncover plots, and rig world congress elections Can discover natural wonders which will give bonuses if in your borders Can build world wonders use for huge upgrades in your civilization No military unit stacking(adds more strategy on the battlefield) New ranged and and siege units that attack but don't get attacked back(ex. ![]() workers can make farms, mines, quarries, etc. Later in the game, the world congress starts and you can propose resolutions that can be voted on by you and other civs with delegates Workers and Work Boats are used to make tile improvements(ex. The Ottomans speaks Turkish, The Aztecs speak Nahuatl, The British speak English, The Chinese speak Mandarin, etc.) New City-States which are smaller civs that you have to do favors for and if you ally with them they can give bonuses, units, resources, and go to war with you against your enemies, all of them have their own personalities which determine what kind of quests they give you, and they can act as buffer zones between you and other civilizations can choose how many civs and city-states to play with and how large the map is(can delete city-states if you want) Deal with barbarians as always New hex grid map that is better than the old square grid can choose maps you want to play on (continents, archipelago, Pangaea, fractal(all 4 are prodecurely generated), or Earth with the same landmasses) 8 difficulties to choose from Strategic resources are important to the game that can make new units, buildings, and also can be used for trade Luxury resources are important for trade, gold, food, production, etc.) The cool Happiness system used for growing your empire Can gain culture to adopt policies which give bonuses for what type of empire you want to have (Liberty is best for large empires, Honor best for military based empires, Rationalism best for science in empires, etc.) and can give great people to help with those policies Use faith to create a pantheon of gods and then turn it into a religion(you can name your own religion) Gold used for trade, buying stuff, maintaining buildings and units, upgrading units etc. GOOD: Great turn-based strategy game where you start from the ancient age (can change where you start from) to the information age As you GOOD: Great turn-based strategy game where you start from the ancient age (can change where you start from) to the information age As you play, you discover technologies which transfer you to different eras allowing more options for your empire 5 ways to win the game (Time, Domination, Science, Cultural, and Diplomatic) which require different strategies to win Caters real well to new players who don't know how to play There are 43 civs to play as(in this expansion) and they all have their own units, buildings, tile improvements, and bonuses that can help win certain type of victories Interacting with other civilizations by trading, discussing issues, and/or demanding things from them ALL CIVS SPEAK THEIR OWN LANGUAGUES when on the diplomacy screen (ex. ![]()
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